Since the inception of PretendRaceCars.net, we’ve covered the final four months of development for arguably the biggest racing franchise to debut in the past decade, Slightly Mad Studio’s Project CARS. Using our insider access and boldly posting controversial info that other publications are too afraid to mention, our little site has gained notoriety for daring to share the ugly and sometimes downright deceptive side of the community assisted racing simulation. Four years after the game’s initial brainstorming session on the NoGripRacing.com forums, D-Day is here and the game is finally on store shelves. However, since this is a game whose direction has been decided and funded largely by the community, our review will differ from the traditional reviews I was once seen writing over at RaceDepartment. We will instead explore what the community is saying about the title, now that it has been released to the wild.
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